
It turned out to be a mistake on Playground’s part, but the fact that nobody was exactly sure until the developer confirmed as much says a lot about the nonexistent nature of the Forza Horizon economy. Last year, many Forza Horizon 4 players were surprised to find themselves gifted 200 Super Wheelspins at random.

On the flip side, it’s hard for me to admonish cheaters for farming XP and availing themselves to an abundance of prizes, because FH5 is a game that gifts you three of its most desirable new models literally from the moment you begin playing. They should get patched because they were never meant to be there in the first place. Rig up a rubber band such that it kept the accelerator trigger depressed, set the event for 50 laps and voila - just by completing the run, even with no competitors, you’d stand to win boatloads of XP and money.Īll of these exploits are now gone which, honestly, I feel no particular way about. The last one, which I hadn’t tried but our friends over at Kotaku reported on earlier this week, involved the Goliath street race - one of the longest in the game - and using the built-in auto-steer assist so it’d basically play itself for you. This prompted people to buy tens upon hundreds of Willys Jeeps, getting the Super Wheelspin for each one, then dumping them on the Auction House. Every car’s Skill Mastery tree is different and - here’s something I never knew before last week - the same tree doesn’t apply to multiples of models in your garage. The Willys costs just 40,000 credits - a pittance in the Weimar Republic economy of Forza - and with it, you could unlock a Super Wheelspin prize roulette with just five Skill Points, a currency that is obtained by performing driving maneuvers. It involved the 1945 Willys MB Jeep, and was less a glitch than simply a huge oversight by the developers that’s frankly inevitable in a game of FH5’s magnitude. The Super Wheelspin exploit is probably the most infamous.
FORZA HORIZON 5 WILLYS JEEP EXPLOIT FREE
Honestly, I feel no remorse for nabbing the 22B this way - just like the Celica GT-Four ST205, it’s not a car you’re free to just buy, and that was a particularly evil thing to do to this Sega Rally 2 fan. The screenshot above illustrates what I mean, though, as I already bought the Impreza and the exploit has since been patched, I can’t demonstrate it in action anyway. But in some instances - as in the case of the 22B and the short-tail McLaren F1 - the first car in the roster just so happened to be a rare model.


Should the player move the cursor, the prompt to purchase such rare vehicles disappeared. It also keeps its place within the list of manufacturers upon backing out and reentering the menu. By default, the cursor always starts on the upper-left most card - the first vehicle within a manufacturer’s roster. That’s not supposed to work for vehicles not sold through the Autoshow however, thanks to a glitch, the Purchase option appeared for whatever card the player’s cursor was highlighting when the menu opened, regardless of whether that vehicle was designed to be obtainable from the Autoshow.
